Hello everyone, I am currently trying to create my character controller. I have been searching online for this solution, but there’s not a whole lot on this except for vague responses.
In a TPP BP project, I am able to drag the camera into the mesh so that I can attach the camera to the Head Bone.
In a TPP C++ Project I am not able to drag the camera to make it a child of the Mesh. On top of that, I can’t access the ‘Parent Socket’ to choose the Head Bone.
So I added a socket to the Head Bone. It is called “HeadSocket.” What I want to do now is attach the Camera to the “HeadSocket” so that I am able to have a full body awareness using C++ instead of BP.
I created the Camera:
CameraComp = CreateDefaultSubObject<UCameraComponent>(TEXT(“CameraComp”));
CameraComp->AttachTo(GetMesh());
CameraComp->bUsePawnControlRotation = true;
If anyone knows the way, you’d be my Hero!