Attaching Beam Points to Actors Dynamically in game

Hello,
I’m trying to attach a beam between two actors as seen [here][1]. However, I want to do this during runtime (for complicated reasons) I don’t want to use a set beam source/end point function because when changing the source point and the end point the beam lags behind. My attempt at connecting the laser to two actors is shown below. I believe this is the same way that this would be done in editor to attach the laser to two actors. (I have the source/target method set to actor and the source/target name do correspond with the names shown here)

Hi!

You can make beam by making beam emitter and material first as its made in here: A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums

If you have configured all correctly, you can use particle system method “SetBeamTargetPoint” and “SetBeamTargetPoint” like i have used in here:

274563-beam.png

Hi, I did originally have the beam set up like that. However, the beam lags where it should be in this gif here. I know from doing other things with beams that if the beam point is attached to an actor it stays exactly with the actor with no lagging.

274606-beam-lag.gif