Since using ver 4.3 I am not able to attach an emitter to a character that goes to ragdoll after death. With ver 4.2.1 it works just fine.
I’ve tried basically any method and none of them work. Getting locations, or spawning on object and snapping to position. It’s as if the bones or socket position does not update after going to ragdoll. Even if the emitter is placed within the character component, attached to the socket or bone, it does not hold it’s position after going to ragdoll.
I think this is just a bug, so basically just wanted to report it here.