I recall in UDK you could attach one actor to another using the properties panel, though I do not see that option in UE4. The majority of my searchs come up with results of how to attach actors to the character (not what I want) and involves using blueprints.
I just want to attach one actor to another so it mirrors it’s movements (specifically, I have a wooden hand that has individual joints/bones and I want to have the bones follow the joints, and the joints to follow the base of the hand, so I can animate the fingers independently of the hand itself. I was able to do this in UDK, so I’m hoping I can do it in UE4. Anyone have any guides?
Each hand has 15 joints and 15 bones, so I have to make a total of about 30 attachments per hand (and I intend on having about 10 hands in total, so that’s about 300 different connections I need to make quickly and efficiently.