I have this elevator blueprint with buttons that move it trough various floors. I want to parent button actors to the elevator actor, so that buttons move with the elevator. I tried using attach function in the outliner, but it only works in editor and buttons don’t move when elevator moves in runtime. Anyone knows how to properly attach the buttons?

Normally ( and more easily ), the buttons would be part of the blueprint ![]()
Unfortunately I need button amount and position to be completely customizable, so this is an easier way than fiddling with how to make each BP component have it’s own world transform
I see. That could work, but still doesn’t solve the number issue. I could add like 20 buttons to an elevator and hide 17 of them when not needed, but that just seems really unnecessary.
It should work, not quite sure what the problem is.
I would advise against separate button BPs, unless you specifically have something in mind, though.
Are you thinking of a grid, or just a vertical line of buttons?
A grid most likely. Lead dev is very lenient on details of what he wants, so I’m doing most things half-blindly
Apparently that just attaches the actors in an outliner just like doing it automatically, so it doesn’t work ![]()
Ok, all I did was manually attach my lift button BPs to the lift:


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How did it work for you? What did yo use for moving the door mesh?
Hmm… ![]()
Will try that out
Works perfectly fine now ![]()
I forgot that mesh isn’t the root, so mesh was moving but root stayed in place ![]()
Thanks for that







