So basic gist of the game is a rolling ball of goo that shoots lasers.
I’ve been trying to figure out how to attach the eyes and mouth skeletal meshes that i imported as fbx from blender. I want to have the eyes and mouth be attached to the ball but for example when the ball stops i would like the face to have a bit more inertia so it looks like the face is being pulled because he’s a ball of goo! Also i would like him to use the animations that i made in blender, how would i let them do that? for example the mouth opens up based on the value set for a variable and the eyes blink
Summary:
- Attach eyes and mouth(skeletal meshes from blender) to ball
- Have face parts stretch out in front of the ball when stopping
- Lock the eyes and mouth in to a rotation and relative location to the ball so that when the ball moves the face only reacts to gravity as is the facial features were in jell-o
- Have the eyes blink and mouth open for a laser to come out
- No collision of the face with the ground when rolling
- FIRE THE LASER