I know this sounds similar to what i just posted, but it’s not, trust me
I’m trying to attach an actor (that has a static mesh component) that I want to appear in front of the players view.
The camera doesn’t seem to update it’s location, so instead I’m setting the location of this actor every tick using:
MyPlayerController.GetPlayerViewPoint(cameraLoc, cameraRot)
The trouble is that when I move, it seems to slightly lag behind, which causes motionblur to occur on the mesh and looks kinda awful.
Any ideas on how I can fix it solid with the camera?
Thanks