Attaching actor to player camera view?

I know this sounds similar to what i just posted, but it’s not, trust me :wink:

I’m trying to attach an actor (that has a static mesh component) that I want to appear in front of the players view.

The camera doesn’t seem to update it’s location, so instead I’m setting the location of this actor every tick using:



MyPlayerController.GetPlayerViewPoint(cameraLoc, cameraRot)


The trouble is that when I move, it seems to slightly lag behind, which causes motionblur to occur on the mesh and looks kinda awful.

Any ideas on how I can fix it solid with the camera?

Thanks

Does it keep up if you move it in TickSpecial instead of Tick?

Just tested with tickspecial and it was the same result. I wonder how Weapon is able to do it with no blur…

How about your PlayerController.PreRender()? Does UDK | ActorTicking help you find a good place to update the position?

For anyone interested, using the PreRender() function in PlayerController fixes this issue. Thanks for the link @Nathaniel3W