Okay bit of a longshot here but desperately trying to get this working, I need help getting the character to attach themselves to an animated blueprint, the animated blueprint is a rollercoaster train that follows the path of the track using animations created outside of UE4. The roller coaster itself works fine and as expected however the current solution I have which gets the character to sit down with the animation used and it sits in the seat correctly however as soon as the rollercoaster starts to move it starts to stay in the correct place however it then starts to slip up to the point of the first inversion where the character falls out of the train. How do I “lock” the character to the train so that it stays in place and goes with the train and only leaves it when I request it to? Current solution involves using a box trigger within the trains blueprint repeated for each seat
I guess safest way is, create a socket on the rollercoaster skeleton, then attach the character to that socket by using attachToActor node. remember that the socket name is case sensitive. Don’t forget to check weld simulated bodies on the node.