I am looking for solution to attach one actor to another. I am working with something similar to minecraft block placing.
I have actor class Voxel, and when my Raycast (Hit) hit another voxel it should attach them.
Not sure that I correctly understand what’s going on video. On 11 second I see you threw box. If you are using UPhysicsHandleComponent in this moment I think you set up target location that is far from current box position. On 23 second I think you spawn box inside another boxes. Like a result physics try to fix geometry penetration.
Check QAGame example. There is example of using UPhysicsHandleComponent component.