I’m making an FPS, but using the third-person template (with the camera attached to the mannequin’s head). I’ve created an event whereby if the player presses [E] while inside a specific area, a gun will spawn at a socket on the player character’s hand.
But since it’s actually a third-person character, the gun doesn’t move with the camera. Is there any way I can spawn the gun onto the camera instead of a socket on the third-person mesh? Can I create a socket on the camera? Any advice?