Is there a way to “attach” a Static Mesh to player that has been made invisible with fort_character.Hide(), so that the extra Static Mesh is visible and moves smoothly?
I’ve tried to ways and both have problems:
-
Attach a Niagara System (NS) to the character using VFX Powerup. The NS “emits” a Static Mesh.
It works nicely for as long as the player is visible, but calling fort_character.Hide() also hides the NS -
Have a custom prop (showing the Static Mesh) follow the character by calling creative_pro.MoveTo() repeatedly.
This works with invisible characters, but the movement of the prop/mesh is not very smooth, regardles of the frequency of the MoveTo-calls
Is there a better way than solution 2?