Attaching a trigger event to a moving character mesh

Hey everyone ive set up a level where an basic AI runs along a certain path, away from the player, a chase. So what im asking for is, how i would set up a trigger event upon the moving ncp. so when the player catches up with the ncp, and taps a button to capture it, a narrative based cut scene starts to play. ive trolled over the internet for days and cant seem to find a tutorial that fits my needs.

give that npc a collision-box that generates an overlap-event when the player is near the npc.

This box could then fire Events to the Player-Character to enable the “capture”-thing, and then you can easily start a cutscene.

EDIT: Did not try it, but logically this should work.

thank you Vaeko