Attaching a Pawn to a FBX animation

Hello I have imported a FBX animation of a block moving in 3D space into ue4. I want to attach my pawn to the FBX animation so that it move with the 3D block. I assume I need to do this in Blueprints but not sure sure how to do it. Has anyone figured this out. I saw similar questions but they did not have answers.