Attaching a Niagara Emitter to a Sprite Character

Hey guys! I’m very new to UE5 and have just created a flipbook character of a flame sprite. He is idle and can jump, both have different animations. So there is no skeletal mesh, but it does contain a skeletal mesh component in it’s Character Blueprint class. . I’m trying to create a Niagara Emitter and attach it to my sprite so he has a flame effect everytime he moves. In addition, I’m trying to create a burst of fire that shoots from his body in any direction he is facing with the push of a button. Is there a way I can do this? I have been searching for hours and have only found info that shows how to attach the emitters to joints in a skeletal mesh. Please help!