I am currently implementing FMOD footsteps into UE4 based on the material the player is travelling across.
I have got the system working so that when the player enters a box trigger, wet footsteps will play. However, there is a lot of winding river sections to the map I am working on and so implementing triggers across all of these winding rivers seems like an unnecessary task.
Is there a way to apply a trigger so that when a player is stood on the water material (which is duplicated around all of the river sections), this triggers he variable which is used to begin water footsteps.