I’ve attempted to reproduce your issue, but the component I was attaching to my mesh was updating as expected. Are you able to reproduce this issue in a new project? If so, can you provide the exact steps that you are taking in order to reproduce the issue? It is possible that I am missing a small detail.
I am marking this topic as resolved for tracking purposes, as we have not heard from you in a few days. If this issue persists, feel free to respond to this thread. For any new issues, please create a new Answerhub topic.
Hes probably doing what im doing where the “parent” to attach to is actually a child actor component with a skeletal mesh, but the child actor component can be set to different actors, at runtime, so just casting to one class is not viable.