Attaching a Camera to a Socket

You can do this in the BeginPlay or Possessed function, using the AttachToComponent function. I’m not 100% sure, but I think the skeletal mesh isn’t loaded when the SetupAttachment is called, so the function doesn’t find the socket. :slight_smile:

I am trying to attach my camera to a socket on the head of my modular character, but it won’t attach. It doesn’t give any errors either. I am following along with a tutorial and this is how they did it.