Why attach it to the player?
Best way is to have a blueprint which is either a camera with a collision volume, or a camera with a reference to a box trigger. When the player walks into the volume, just turn the camera on.
Do you get what I mean?
Why attach it to the player?
Best way is to have a blueprint which is either a camera with a collision volume, or a camera with a reference to a box trigger. When the player walks into the volume, just turn the camera on.
Do you get what I mean?