I’m working on a project that’s a side by side puzzle game. I’m currently trying to set up the camera movement. I have a box collider that detects when the player enters then generates a camera actor at specific coordinates. I want the camera to stay static and not move with the player, until they enter a different room. I want the player to then start using that room’s camera.
I have the Player with just the mesh, the PlayerController, then OverlapTrigger. Below is the code for the trigger. I’m thinking that I can attach the camera actor as a child to the players mesh and make the transform not editable. So far the trigger puts the camera in the right position, but now I need the PlayerController to actually use it. Grateful for any suggestions
CameraActor1 is what is generated by the trigger.
sidenote- I don’t know what causes CameraActor and want to get rid of it. Think its the PlayerController. No biggie