Attaching 2 handed weapons to Skeleton

Hi, im trying to get my character to wield 2 handed weapons but when ever i preview animations, only her left hand would stay attached. Is there a way i can attach the weapon to both hands?

Hey again @oAnubus!

Unfortunately, no :frowning: you get one socket because that attaches to the root of the weapon, and that other hand will be able to move around. What you will have to do is rotate your socket until it matches up with the other hand as well :slight_smile:

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Dang that sucks well thank you for the feedback!

You could fine tune the attachment of the second hand with inverse kinematics (ik)

how would i do something like that?

Add a socket on the weapon on the place where you want to place the second hand.

Inside the animation blueprint add a two bone IK node and as the target position choose the weapon (2nd hand) socket position.
As the chain you would need to use the shoulder, elbow and hand.

You might also need a pole vector setup for the elbow direction if it behaves weird (twists in the wrong direction)

Thank you. Would you happen to know of a tutorial that can clearly demonstrate how to do that ?

This is super late, but this guy makes really great videos about this kind of stuff.

Here’s one about left hand IK or LHIK : https://www.youtube.com/watch?v=mAj_HvjC2RA

I hope this helps!