Hey, guys! I am experimenting with physical animation . I want a stick (static mesh) attached to char mesh hand socket to collide with static objects and to propagade this collide reaction to character mesh . I thought checking weld simulated bodies boolean in AttachToComponent node Collision issue posted by anonymous | blueprintUE | PasteBin For Unreal Engine would be enough to make attached static mesh react with obstacles just like it would be an extension of a char’s hand, but attached stick is just passing through the obstacles.
What should I do to make it work as I was expected ?
There are static mesh, obstacles and skeletal meshes collision settings