Attached object causing problems with Jump-Through Platforms

I’ve been trying to implement platforms that the player can jump through the underside like in many 2D platforming games but a weapon component that is attached to my character is causing some issues. These issues include my character occasionally falling through the platform (only seems to occur with Platform Blueprint #1 shown below) and camera problems when jumping through the platform (affects both Platform Blueprints).

I know for certain these issues are being caused by the weapon component and not something else. The reason why I know is the case is because in the copy of my project I made prior to adding the aforementioned weapon component to my character, none of these issues existed in either platform blueprint.

So my question is, how can alter the collision of either the attached weapon component or both of the platform blueprints to prevent the weapon component from interfering with jumping through platforms? Is there something that can be done with the already existing Collision Preset options or do I have to use a custom-made Collision setting to accomplish ?

Any help whatsoever would be greatly appreciated!

Weapon Collision Settings:

Platform Blueprint #1:

Platform Blueprint #2:

I hear you about the weapon but… :slight_smile:

I think you might have some logic errors is those BPs. In the second one, your code amounts to the platform never having collision.

I can see where you’re going with the first one, but I think the performance will still be flakey.

If you add two collision boxes to the platform BP ( one above, one below ) it would be much easier to tell when the player is above or below the plinth.

Thanks for the response, but my focus right now is fixing the weapon collision issue with the platforms. Also neither of the platform blueprints are mine, the first one was from a tutorial I found on YouTube and the second was recommended to me from somewhere else.

I guess should have answered sooner on topic as I found the solution a little while ago, but I found the solution to my problem by going back to the tutorial video I used to make the first type of platform [[Link to the video here]. It turns out that the tutorial also included a section on setting up custom collisions, which I initially ignored because at the time when I made the platform I didn’t have any attached components to worry about. As a result, I created a customized collision setup for my character’s attached weapon that would it to the ignore the platform altogether.