Attached mesh using SetLeaderPoseComponent() go out of sync in packaged build.

Hello, I encounter a strange issue in UE5.3.2

I use SetLeaderPoseComponent() to attach equipment parts to my character mesh.
The attached meshes work correctly in PIE and standalone game.
However, after I packaged my game, the attached mesh will occasionally go out of sync with the main mesh.

I’ve tried tweaking the attached mesh tick groups, disable LODs to no avail.

Has anyone encountered similar issue? Or perhaps give me some advice on how to tackle this issue?

Thanks!

According to this documentation:

SetLeaderPoseComponent() does not support anim dynamics, and I happened to use anim dynamic node in my character’s animation blueprint which causes the out of sync problem.

I switch my attached process to use CopyPose instead of leader pose and the out of sync problem is solved in packaged build.

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