Attached component to bone follows default Skeleton position instad of animation


I wasnted to attach a particle system and it was all over the place, after some testing, as in the pictures when attached to a bone, in this case right hand it would take the position of the default T position of the mesh regardless of the animation it has.

Any idea why of this behavior, and how to make it follow the animated bones?

Cheers

image

Hi @Michaelum, have you gave the Sphere/Particle System a Parent Socket?

yes in the blueprint, at the end I reseted UE and worked, no idea why