I’ve attached an Arrow Component to my Mesh socket so when the mesh looks/aims up or down the arrow follows accordingly. But whenver I set the visibility of the mesh to false the arrow stops in the last location the mesh was seen. How can I get around this problem? so the arrow follows the mesh even though the mesh is hidden/not visible.
Finally found it, need to change Mesh Component Update Flag (under Skeletal Mesh ) to Always Tick Pose and Refresh Bones. So what that does is it will refresh the location of the bones even if it’s not rendered/visible. I hope this is the right way of doing that. Anyways hope this helped someone