Attached Camera on Socket does not update rotation on skeltransformed bone

Hello i have a camera attached to a socket of a character.
Everything works fine until i start rotating the bone by using the skeltransform method to add a rotator directly to the bone, the bone rotates but the attached camera only updates the position of the socket, not the rotation.

I guess its a simple thing but i didn’t find the solution yet, any tips?

thanks and best regards

No ideas?
Help is really appreciated :slight_smile:

Your camera may be using the controller rotation instead of the socket rotation. Make sure that “use controller rotation” is unchecked for the camera you’re using.