I have a bunch of cube characters which I have attached to sockets on a parent character mesh so I can have them follow the animation of the mesh, while also executing their own logic.
My issue is that they drift away from their socket when the character moves (see the video above).
Any idea how to keep the cubes firm in place without resorting to setting their transform on tick?
FYI it is essential that the cubes maintain their collision, so that my character can climb on them.
Cheers.





