As the title says, I’m trying to attach a weapon actor -which has a static mesh as the root component - to my character, it used to work on my previous project and I copied the code from there (which includes the TransformRules and AttachToComponent fucntion)
The attachment works but instead of snapping to the desired socket that I placed on one of the bones it sticks to the pivot point of the parent skeletal mesh component
I’ve been struggling with this issue for too long now, any help is appreciated!