The parent actor then moves to a different location and the player character can grab the attached spawned in actor. This all works without issue; the attached item follows, no problem.
The issue is the player has to place the spawned in actor back onto the original actor. Now the spawned in actor is placed back to the correct spot and looks like it attaches to the scene component no problem but when the parent actor goes to move back to its original location the attached actor does not follow it anymore.
The code for attaching the actor on begin play and when the player attaches it are the same. So, I’m not sure if its a bug or if I’m missing something else.
Seems the component is valid. Oddly using an On Tick event and getting the world location of the “Attach Point” shows it is moving so probably an issue in the attached actor.