When I try to rotate an attached actor, sometimes it rotates according to my mouse control, and sometimes it rotates randomly. I did not see this problem in 5.3-5.4, it only occurs in 5.5
When it is detached it works fine
When I try to rotate an attached actor, sometimes it rotates according to my mouse control, and sometimes it rotates randomly. I did not see this problem in 5.3-5.4, it only occurs in 5.5
Hey there @tancen! This looks like it could have to do with rotating the object in Local space
does it still occur when rotating in global? Though even in local, it should react like that, but this may give us some solid information. You can change this by this symbol in your viewport:
When switched to “Global Space”, it also doesn’t work
That’s interesting! I’m unable to replicate the issue myself in 5.5.3. Does this apply to all objects?
No, this problem does not always occur. When this happens, the problem cannot be resolved after I re-attach. It behaves like rotating a bone, the rotation data is automatically modified.
Do you have any means for replicating the problem consistently? It’s possible there’s a bug at play.
Sorry, I don’t know what causes this problem. After all, it is not 100% likely to occur.