Hi xintoc, thanks for the quick feedback!
What you said totally makes sense. I got it to attach to my actor, but once it does, the ball disappears. I can see the ball is attached to the character in the upper-right where it shows all the assets in the world and what they’re attached to. I’ve never been able to click-and-drag the ball onto my socket in persona to preview its fitting. Would this be related to it disappearing in game?
I’ve attached the BP I used. Seems like I could’ve also put this event graph in the ball (this is still the character) and CastTo the ball, but I was unsure how to reference the Mesh from my character. That would make more sense once I introduce more characters. I feel like I’m getting the logic and to figure out the steps that I need to program, but I’m lost in figuring out how to execute the logic, such as finding a way to reference a component in another class.
Thank you very much!