I have a static mesh to which I have attached a socket. I have set a relative rotation and location on this socket and am using the mesh in a static mesh component. I am able to attach an actor to the component using the AttachActorToComponent node (specifying the socket - see the image below), but the actor does not obey the socket rotation. It does obey the socket relative location (so I know that it is attaching to the socket), but not the rotation.
This is UE 4.26.3. Is there something else I need to do to make the attached actor take on the rotation of the socket?