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Attach with pivot point

Hi,

I want to attach items to my hands and have them freely rotate if the item collides with something (stay attached to hand, but twist/roatate at hand connection)

Any good suggestions of where to start?

Thanks alot

What yo’re looking for are Physic Constraints/Physics Handle.
Best you take a look at the documentation:
https://docs.unrealengine.com/en-US/Engine/Physics/Constraints/ConstraintsBlueprints/index.htmlhttps://youtube.com/watch?v=2pakLBwjVPo
If you have any questions just ask :slight_smile:

i think that’s going to work well. Thanks so much for the help