Is there a way to attach a vehicle to a character component so that it will trail behind them, but without using physics? I basically just want a small cart pulled behind a character, but turning on it’s own, is there some way to do this kinematically, as opposed to with physics, so that there would be decent replication? If I attach the actors directly socket to socket, the cart will not turn but will rather be fixed in place, whereas I am hoping to have it still rotate relative to the character moving it. Using a physic constraint would be possible, but my understanding is that this will not replicate as well as a kinematic attachment.
Thanks.
Sorry, that doesn’t really answer my question. I know how to attach a character with a socket, I’m trying rather to attach a character loosely, like a wagon trailing behind an animal. Instead of being fixed to a point, I’m hoping to for it to be able to rotate freely, but in a way that will replicate well.