Attach to socket doesn't work from Event Graph

I’ve successfully done an Attach To Socket in the Level Blueprint, as so.

But now I want this event to happen when the player runs over the object. So I put the same set of steps into the Event Graph of the actor being collided with, and it doesn’t work.

When I run over the object, the physics and collision are successfully disabled. But it doesn’t attach itself to the players hand! What gives?

Ah, I got it sorted out. This all stems from my lack of understanding about which components are doing what. To get it working, I did everything off of the static mesh. So Set Simulate Physics and Set Collision Enabled (not Set Actor Enable Collision) both need to be done to the Static Mesh, not the Box or the Root Scene Node.