Attach to actor help!

The money blueprint is just an empty actor with a mesh and capsule component for collision it had two variables on is money value sets how much the money is worth and the other is money type which sets what to call the money. As far as the joint goes I just added a socket to the head socket. The static mesh that I want to add which is called money indicator is just an empty actor with a static mesh in it I figured it would be good to have a separate actor to attach to the socket instead of grabbing the mesh from my money blueprint class which handles the collision etc then the actual numerical logic for adding money to the variables which I have stored in my game instance is done in my third person character so really theres not a lot going on in the money blueprint class except detecting collision and destroying the actor. And there is literally no script in money indicator I hope this makes sense.

To summarise I have four blueprints that are involved with the money.

1st MoneyBlueprint which is actor that stores money mesh and handles the destroy actor when collided with

2nd Money instance which has a dummy mesh of the moneyBlueprint and is the one I want to attach to my third person char

3rd MygameInstance which stored the values for the moneyBlueprint

4th Thirdperson blueprint which handles the math for adding the money value to the Gameinstance’s variables

The sockets name is now Money can’t remember what it was before but it’s in the picture from my last post.