Well it kinda works it attaches the static mesh on the joint but it attaches it on its side and once it attaches it locks the position of the character. I recreated what you did to see if it was a problem with the way I was doing it but it still locks my characters position. I did create a variable with the character reference like you did and set it and then called it the same way you did but I took it out because you can just get the as third person character notch and attach it to the mesh and I’m pretty sure that does the same thing. I feel like I’ve said attach a lot in this comment.