Sometimes it won’t and sometimes it will, when doing it on a complex object it my freeze the game.
Is there any dependency or something that a blueprint actor has with it’s parent/children that can cause the game to crash when modified in runtime ?
Interesting, I’m using these functions in code (C++) and they’re working as intended.
You got a screenshot of the blueprint you’re using them in?
Thanks for helping!
It is too big to post anything that makes sense by it’s own
Hey , I understand that with complex BP it may be hard to share to highlight the problem, but I doubt this problem could be solved without any context at all
Kk, i will give it one more try and if it doesn’t work i will have to draw the hierarchy of this blueprint and the blueprints who are talking with it :X