Ok, let me start by saying that I have looked around SO MANY times for a solution to this so it’s not like I have tried my hardest but here I am as a last resort.
So, this is NOT to be confused with the common “attaching an object to a player socket” that IS NOT what I want to achieve.
Here is the problem…
Let’s say I have a roller coaster train mesh that is attached to a pre-generated animation to make it move, that’s fair enough, that works fine. Now, to get the player to attach to the train and move with it and rotate, upside down, left right, basically whatever direction the train moves in…I would have to have a socket in the train for the player to attach to right? That’s fair enough, that step is done…
This is where the road ends :’(
No matter what I do, I can not come up with a method to get the player (lets just say the default UE character) to attach to that socket…on a key press…in that train blueprint…and move and rotate with it. NOTHING! and it has been stressing me out for months.
Like I said, I have tried researching this for so long and had no luck. This is my last resort and I am HOPING that someone out there knows exactly what I am trying to achieve and can explain the method and possibly show me a blueprint example so I can visualize the solution??
Thanks to anyone who can help