I have what is basically a controllable drone in my game and I occassionally want to attach my 1st person player to the drone with a bit of ‘springiness’ - so it follows the drone at a distance, rotates around it in a spherical sort of arc etc with a bit of lag and spring.
I know you can spring arm between componants inside one actor but wondering how I might implement this between a player and a separate actor - would I put a spring arm componant in the player BP then attach to the actor in game?
I have tried attaching actor to componant to a spring arm within my playerBP but it seems to have no effect
Or is there a better solution to this than using a spring arm?