I have a Skeletal Mesh (a train) that was animated in 3DS Max. It’s a long animation where the train follows a track for 2500 frames. There are 4 animations for this SK. I have a Sound Cue that is a train sound.
Ok, so I made a Blueprint with the Skeletal Mesh in it and added the Sound Cue to the BP. I can’t attach the Sound Cue to the train though. It just stays in the middle of the overall BP.
On the Sound Cue, there is a section called “Attachment”. I set it to attach to one of the train bones and “snap to target”…but it doesn’t.
Well, the arrow thing didn’t work…until it did.
To explain: My first BP was a SK BP. I placed the SK in the scene, then created a blueprint from there. So the parent class was Skeletal Mesh. It did not work.
So, I created a new BP Actor (Actor Class) and the arrow attached just fine to the bone.
Thanks for the assist!