Attach Skeletal Mesh to Socket of Another Skeletal Mesh

I’ve got some boned hair I’d like to attach to my character’s head but I can’t seem to figure out how. Ideally I’d be able to switch out the hair with another skeletal hair mesh at runtime, but that’s not the point of the question I’m asking :slight_smile:

I have a socket attached to my character’s head but I can’t figure out how to attach the hair to the socket. Any suggestions? I don’t want to do this programmatically at runtime because I’d like to see the hair in the anim BP. Any suggestions?

Nevermind, I sorted it. I made my skeletal hair into a composited blueprint and added a ChildActor component to my character. Then I selected the hair BP and chose the head socket I made earlier. Set some offsets for location, scale and rotation and in time I had it.