Hi All, has the tittle says I’m looking for a way to attach the camera used in a sequence to a spawned actor, the spawning happens inside of a Triggered event in sequencer: ShootAllTanks, this triggered event simply gets all the tanks in the scene and executes the fire event of each one of them: Fire Tank, this is all within the Sequencer Director BP.
Inside the Fire event I spawn the new actors and I ask the Tank name, if it’s equal to “” then I set the binding of the Fired bullet to an already existing track: Spawn Bullet.
This track in sequencer is completely empty except for the fact that is the same base class has the spawned bullet and it has the spawned attribute set to true.
This is the track for the ProjectileBase1, and all it’s details: ProjectileBase1
This is the camera setup for the point where it’s supposed to start following the spawned actor: Camera Setup
And this is whats happening: GIF of problem
Has you can see in the Camera, the missile is spawned correctly but it doesn’t attach the camera at all to it, and the system is correctly working since It can do the Set Binding part for the correct Tank. Brakpoint Hit
Thank you and hope that someone can help me.