Attach second (debug camera) to FPS character

I want to do the following: I want to have second camera attached to my FPS character which would render to screen texture the side view of the character.The problem is that if I add that camera what draws to to texture is the default (eyes) camera.It looks like it takes over any other camera attached to the controller.Is there a way to “tell” the default camera not to do that?

P.S: I know I can add that debug cam via level blueprint and update it’s position on tick to be relative to the character position, but I look for a shorter path :slight_smile:

Use a scenecapturecomponent, it’s essentially a camera that specifically draws to a render texture rather than the screen.