I want to do the following: I want to have second camera attached to my FPS character which would render to screen texture the side view of the character.The problem is that if I add that camera what draws to to texture is the default (eyes) camera.It looks like it takes over any other camera attached to the controller.Is there a way to “tell” the default camera not to do that?
P.S: I know I can add that debug cam via level blueprint and update it’s position on tick to be relative to the character position, but I look for a shorter path