Hello everyone,
I’m currently working with Unreal Engine 5.6.1 and came across an issue when using attached assets in the Sequencer.
Even if the “Restore State” option is enabled under Properties > When Finished, the camera may still reset to position (0,0,0) when you hit Render.
After some investigation, I found that the issue was related to the Anti-Aliasing settings.
Specifically, it seems that AA (Anti-Aliasing) can break the attachment behavior.
In my case, setting both Temporal and Spatial Anti-Aliasing values to 1 resolved the problem.
Hope this helps!
– Axel