Attach Player's Bone to AI's Bone

I want to make a crocodile that can bite the player like red dead redemption. When the crocodile bite, the player ragdoll and attach the spline bone to the crocodile head bone. I can’t find a way to attach player bone to another character bone. I tried attaching it but the pivot point of the character is wrong.

Does anyone have any solution?
Please help!

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I’ve done some digging and it seems that the only attachments we can do are ActorToSocket, which will attach the actors RootComponent to the socket.

This isn’t what you want, clearly.

I don’t have the time to look into it fully, but you might want to investigate using IK for this. AFAIK, if the constraints in the physics asset are set up correctly, the IK should interact with them and pull the rest of the body around.

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