Hey guys, I have an APickupActor blueprint, which has a simple mesh (e.g. an axe or knife).
In the Character Blueprint I attach the pickup to the characters hand (socket is hand_r_socket) like that:
This works nicely, but as you know, every pickup is different and needs other values for rotation and position of the pivot point.
So my idea was to add a socket (e.g. Grip Point) to each Pickup mesh. Here my questions:
- How can I attach to the socket Grip Point instead of the mesh
- How can I preview this attached pickup in the editor, so that I can store the position and rotation of the Grip Point socket of the pickup?
Best regards