Hello !
I’m very confused on how to attach a physical actor to another actor. Let’s say I have the basic character mesh, and I want to add a pouch on his belt and simulate physics on it so it bounces when the player run, but stay fixed at some points. How would I do that ?
I tried to add a socket, and attach my child actor to it in the viewport of my root object, but when I start the game, it drops on the floor. I’ve read that this is “normal”, but haven’t seen or missed the solution to that.
My final wish is to make a vehicle out of a character (because AI with Wheeled Vehicle is cumbersome and overkill for what I need (I’m doing an RTS game)), giving the vehicle free rotation.
Thanks !