Hello, is there any way to attach any of the PARAGON character’s heads to another body? (Without having to export into Blender or some other 3D modeling software)?
I considered trying to hide the body (with transparent materials), but there is a little bit of morphing that occurs when the animation blueprint of another character is applied.
To be clear, the PARAGON characters have only ONE mesh, which all materials are applied.
It would be sooo much easier if all the body parts were separate meshes, but, yeah, any insight would be greatly appreciated.