I have a character AI that runs toward a chair.
When the character collides with the chair, I need it to be positioned in a fixed place at the edge of the seat, and to stay there.
I’ve tried everything and googled around for a day or so and can’t find anything on how to do this.
Can anyone show me an example blueprint?
The chair is a static mesh in scene and the character is based off a Character Blueprint, placed inside the scene.
In its blueprint I’ve made it run to the chair and collide, but then it just sits there.
Let me know,